Sensation
Detecting physical energy/stimulus from the environment via sensory neurons
Same for everyone
Perception
How one interprets, organizes, make sense of world
Personal and unique
Transduction
Conversion of external stimulus into neural impulse for brain to interpret
Bottom-Up Processing
Senses --> Brain (sensory neurons to brain)
Happens in real time, reliant on sensory experience
Top-Down Processing
Brain --> Perception
Prior knowledge and information
Absolute Threshold
Smallest amount of stimuli that can be reliably detected (50%)
Sensory Adaptation
Occurs with constant, unchanging stimuli Sensory neurons fire less frequently as the brain gets used to stimuli
Habituation
Because of Sensory Adaption Brain pays less attention to stimuli, doesn't need RAS
Signal Detection Theory
Explains why 50% detection is good Accounts for psychological state for attuning of sense -Motivation -Emotional State -How many other things are being concentrated on
Difference Threshold/Just Noticeable Difference (JND)
Smallest amount of change in ongoing stimuli that can be reliably detected (50%)
Selective Attention
Brain focuses on particular thing and will ignore other distractions
Change Blindness
Failing to notice change in environment
Inattentional Blindness
Failing to see visible objects when attention directed elsewhere
Cocktail Party Phenomenon/Effect
Example of Selective Attention Certain pieces of information (relevant to self) snap to brain's attention
JND & Ernest Weber's Law
JND proportional to the intensity of original stimuli Intense stimuli- more change to notice difference Weak stimuli- less change to notice difference
Subliminal
Below Absolute Threshold
Vision Stimuli
Electromagnetic wave energy
Vision Wavelength
Determines color/hue Long- Red Short- Violet
Vision Amplitude
Determines brightness/intensity High- high brightness Low- low brightness
Vision Complexity
Determines saturation
Sound Stimuli
Pressure waves from vibrations
Sound Wavelength
Rate of vibrations per second Short- high pitch, more hertz, frequency Long- low pitch, less hertz, frequency Measured in hertz (Hz)
Sound Amplitude
Determines intensity of pressure (loud) Low- quiet High- loud Measured in decibels (db)
Sound Complexity
Determines timbre/saturation/quality
Eye Order
Cornea -> Pupil -> Retina -> Optic Nerve
Cornea
Outer curved membrane
Protects eye itself from dust
Focuses light waves into retina
Pupil/Iris
Sphincter muscle that opens up eye, dilates/constricts pupil
Lens
Round milky disc in center of eye
Flips image upside down (curvature)
Focuses image with accommodation (changes thickness and shape)
Retina
Back layer of tissue covered in photoreceptors (specialized vision neurons- cones and rods)
Cones
Responsible for color vision
Rods
Responsible for grayscale vision More Rods than Cones Reacts to Wave Amplitude
Fovea
Central point of focus/clearest image Most densely packed cones
Optic Nerve
Photoreceptors -> Bipolar Cell -> Ganglion Cell Axons create Optic Nerve
Blind Spot: where Optic Nerve leaves eye
Parallel Processing
Broken down into smaller pieces and worked on at same time
Transduction on retina Vision: color, depth perception, form, motion
Feature Detectors
Occipital lobe and visual cortex
Hubel/Wisel- Theory of specialized cells in occipital lobe for visual parallel processing
Trichromatic Theory Young-Helmholtz Theory
Only for Colors in Light Happens in eye
Cones in eyes are sensitive to red/green/blue (RGB) light
Opponent Process Theory
Edward Hering
Parasympathetic process in brain
Red/Green, Blue/Yellow, Black/White
Inner Ear
Cochlear
Semicircular Canals
Oval Window
Cochlear
Sensing organ for sound in Inner Ear
Contains cilia for vibrations
Semicircular Canals
Structure in Inner Ear meant for balance
*No effect on hearing
Outer Ear
Pinna
Auditory Ear Canal
Pinna
Visible Ear Structure (Outer Ear)
Funnels sound into the ear
Human, fixed: harder to locate sound
Auditory Ear Canal
Outer Ear (canal with earwax)
Bounces off sound waves to continue vibrations into ear
Middle Ear
Eardrum/Tympanic Membrane
Ossicles (Malleus/Hammer, Incus/Anvil, Stapes/Stirrup)
Eardrum/Tympanic Membrane
Gateway of Outer Ear to Middle Ear (Middle Ear)
Thin layer of tissue that conducts vibrations
Ossicles
Middle Ear
Malleus/Hammer, Incus/Anvil, Stapes/Stirrup
Malleus
Hammer (Ossicle-Middle Ear)
Incus
Anvil (Ossicle-Middle Ear)
Stapes
Stirrup (Ossicle-Middle Ear)
Ear Order
Pinna —> Auditory Ear Canal —> Eardrum —> Ossicles —> Auditory Nerve
Oval Window
Gateway to Inner Ear (Inner Ear)
Pushes on fluid in inner ear for cilia to bend, sends neural impulse
Conduction Hearing Loss
Middle Ear Problem
Perforated Eardrum (too much pressure stretches/tears eardrum)
Genetic disorder of Ossicles (calcify/wear away, no moving hari cells)
Middle Ear cannot conduct vibrations
Sensory Neural Hearing Loss
Death of Hair Cells in Ear
1st to die are higher frequency cells in front of cochlea
Hearing Aids amplify vibrations to stimulate alive hair cells
Auditory Nerve not receiving messages for sound
Place Theory
Herman von Helmholtz
Links audible pitch to place where cochlea’s membrane is stimulated
Based on how hair cells are moving
Explains high/middle frequencies; not low frequencies (whole membrane moves)
Frequency Theory
Rate of nerve impulses traveling up auditory nerve matches tone frequency —> we can sense pitch
Based on how fast/slow messages go in ear
High frequencies: faster message, high vibration
Low frequencies: slower message, less vibration
Able to hear higher than 1000hz, does not account for neuron refractory period
Vestibular Sense
Sense of Balance/Equilibrium
Controlled by Inner Ear’s Semicircular Canals (fluid moves into hair cells that line membrane, bending of hair cells sends brain messages relative to ground)
Kinesthesis
Information about body part movement and orientation
Sense receptors in muscles, joints, tendons sends messages to brain
Epithelium
Skin of Receptors for Olfaction
Chemical Senses
Stimuli are chemical molecules
Gustation (Taste), Olfaction (Smell)
Touch
Combination of Sensations (Pressure, Pain, Warm, Cold)
Processed in parietal lobe, somatosensory cortex
Visceral Pain
Pain from internal organs, constant ache
Somatic Pain
Pain from muscles/tendons, sharp and quick pains
Gate-Control Theory
Theoretic pain gate in spinal cord (Opens for pain messages to go to brain, closes with large fiber activity)
Pain signals conducted by small spinal cord nerve fibers
Amputation damages nerve fibers for closed gate
Phantom Limb Sensations
Brain misinterprets/amplifies spontaneous and irrelevant activity from Central Nervous System
Phantom sights, smells, taste: nerve damage
Gestalt
Brain’s tendency to integrate information into meaning wholes
“Organized whole that is perceived as more than the sum of its part”
Different from Structuralism (focus on parts of mental experience)
Different from Functionalism (focus on introspection of mind’s adaptive functions)
Figure-Ground Relationship
Object distinct to surroundings
Ex. (black vase in white bg vs white vase in black bg)
Needed to perceive the environment
Gestalt Principles
Proximity, Similarity, Common Fate, Closure, Pragnanz, Continuity, Figure-Ground
Proximity
Gestalt Principle
Individual perceives several close objects as belonging together
Similarity
Gestalt Principle
Individual perceives like items as belonging together
Continuity
Gestalt Principle
Individuals see objects as continuous instead of disjointed
Pragnanz/Law of Simplicity
Gestalt Principle
Brain will interpret things easily and organize objects simply
Closure
Gestalt Principle
Individuals fill in the blanks of missing portions of picture
Common Fate
Gestalt Principle
Elements are grouped because they move at same speed/in same direction
Apparent Motion
Perception/Illusion of movement
Phi Phenomenon
Stationary lights turned on/off in succession to give illusion of movement (stroboscopic movement)
Stroboscopic Movement
Illusion of pictures through motion
Relative Motion
Fixed objects move with moving viewer
Beyond point: move with viewer, faster
Closer to point: move backwards
Monocular Cues
Single-eyed illusions of depth
Linear perspective, Interposition/Occlusion, Relative size, Relative height, Relative clarity, Light and shadow, Texture Gradient, Motion parallax
Linear Perspective
Monocular Cue
Parallel lines converge at vanishing point on horizon
Interposition/Occlusion
Monocular Cue
Partial blocking of one object by another object
Relative Size
Monocular Cue
Object perceived as smaller = farther away than like object in foreground
Relative Height
Monocular Cue
Objects higher in field of vision are farther away
Relative Clarity
Monocular Cue
Objects that are clearer appear closer than blurry objects
Light and Shadow
Monocular Cue
Objects that are closer reflect more light, farther objects are dimmer
Texture Gradient
Monocular Cue
Visual degree of detail: Closer objects have clearer gradient, Farther objects are smoother and less detailed
Relative Motion/Motion Parallax
Monocular Cue
Closer objects move faster than farther ones
Binocular Cues
Double-eyed illusions of depth
Retinal disparity, Convergence
Retinal Disparity
Binocular Cue
Eye perception of image are different because of different angles
Used to perceive distance based on the different image in the two retinas
Convergence
Binocular Cue
How far inwards eyes need to move to focus on object
More convergence, closer object is to middle of face
Depth Perception
Ability to see the world in 3D
Virtual Visual Cliff Experiment
Study by Eleanor Gibson and Richard Walk
Depth perception is not innate- babies are born nearsighted
Perceptual Constancy
Object remains the same, even when it looks different
Shape Constancy
Object remains the same shape, even when there is a change in point of view
Location Constancy
Object stays in same place, even if viewer moves around
Color Constancy
Object stays same color, even if light wavelength reaching viewer changes
Brightness Constancy
Object is the same brightness, even when it reflects different amounts of light through lighting
Size Constancy
Object stays the same size, even when image on retina gets bigger/smaller