APPSYCH Sensation & Perception

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Sensation

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97 Terms

1

Sensation

Detecting physical energy/stimulus from the environment via sensory neurons

Same for everyone

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Perception

How one interprets, organizes, make sense of world

Personal and unique

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Transduction

Conversion of external stimulus into neural impulse for brain to interpret

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Bottom-Up Processing

Senses --> Brain (sensory neurons to brain)

Happens in real time, reliant on sensory experience

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Top-Down Processing

Brain --> Perception

Prior knowledge and information

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Absolute Threshold

Smallest amount of stimuli that can be reliably detected (50%)

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Sensory Adaptation

Occurs with constant, unchanging stimuli Sensory neurons fire less frequently as the brain gets used to stimuli

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Habituation

Because of Sensory Adaption Brain pays less attention to stimuli, doesn't need RAS

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Signal Detection Theory

Explains why 50% detection is good Accounts for psychological state for attuning of sense -Motivation -Emotional State -How many other things are being concentrated on

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Difference Threshold/Just Noticeable Difference (JND)

Smallest amount of change in ongoing stimuli that can be reliably detected (50%)

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Selective Attention

Brain focuses on particular thing and will ignore other distractions

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Change Blindness

Failing to notice change in environment

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Inattentional Blindness

Failing to see visible objects when attention directed elsewhere

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Cocktail Party Phenomenon/Effect

Example of Selective Attention Certain pieces of information (relevant to self) snap to brain's attention

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JND & Ernest Weber's Law

JND proportional to the intensity of original stimuli Intense stimuli- more change to notice difference Weak stimuli- less change to notice difference

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Subliminal

Below Absolute Threshold

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Vision Stimuli

Electromagnetic wave energy

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Vision Wavelength

Determines color/hue Long- Red Short- Violet

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Vision Amplitude

Determines brightness/intensity High- high brightness Low- low brightness

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Vision Complexity

Determines saturation

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Sound Stimuli

Pressure waves from vibrations

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Sound Wavelength

Rate of vibrations per second Short- high pitch, more hertz, frequency Long- low pitch, less hertz, frequency Measured in hertz (Hz)

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Sound Amplitude

Determines intensity of pressure (loud) Low- quiet High- loud Measured in decibels (db)

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Sound Complexity

Determines timbre/saturation/quality

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Eye Order

Cornea -> Pupil -> Retina -> Optic Nerve

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Cornea

Outer curved membrane

  1. Protects eye itself from dust

  2. Focuses light waves into retina

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Pupil/Iris

Sphincter muscle that opens up eye, dilates/constricts pupil

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Lens

Round milky disc in center of eye

  1. Flips image upside down (curvature)

  2. Focuses image with accommodation (changes thickness and shape)

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Retina

Back layer of tissue covered in photoreceptors (specialized vision neurons- cones and rods)

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Cones

Responsible for color vision

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Rods

Responsible for grayscale vision More Rods than Cones Reacts to Wave Amplitude

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Fovea

Central point of focus/clearest image Most densely packed cones

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Optic Nerve

Photoreceptors -> Bipolar Cell -> Ganglion Cell Axons create Optic Nerve

Blind Spot: where Optic Nerve leaves eye

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Parallel Processing

Broken down into smaller pieces and worked on at same time

Transduction on retina Vision: color, depth perception, form, motion

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Feature Detectors

Occipital lobe and visual cortex

Hubel/Wisel- Theory of specialized cells in occipital lobe for visual parallel processing

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Trichromatic Theory Young-Helmholtz Theory

Only for Colors in Light Happens in eye

Cones in eyes are sensitive to red/green/blue (RGB) light

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Opponent Process Theory

Edward Hering

Parasympathetic process in brain

Red/Green, Blue/Yellow, Black/White

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38

Inner Ear

Cochlear

Semicircular Canals

Oval Window

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Cochlear

Sensing organ for sound in Inner Ear

Contains cilia for vibrations

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40

Semicircular Canals

Structure in Inner Ear meant for balance

*No effect on hearing

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Outer Ear

Pinna

Auditory Ear Canal

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Pinna

Visible Ear Structure (Outer Ear)

Funnels sound into the ear

Human, fixed: harder to locate sound

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Auditory Ear Canal

Outer Ear (canal with earwax)

Bounces off sound waves to continue vibrations into ear

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Middle Ear

Eardrum/Tympanic Membrane

Ossicles (Malleus/Hammer, Incus/Anvil, Stapes/Stirrup)

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Eardrum/Tympanic Membrane

Gateway of Outer Ear to Middle Ear (Middle Ear)

Thin layer of tissue that conducts vibrations

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Ossicles

Middle Ear

Malleus/Hammer, Incus/Anvil, Stapes/Stirrup

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Malleus

Hammer (Ossicle-Middle Ear)

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Incus

Anvil (Ossicle-Middle Ear)

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Stapes

Stirrup (Ossicle-Middle Ear)

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Ear Order

Pinna —> Auditory Ear Canal —> Eardrum —> Ossicles —> Auditory Nerve

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Oval Window

Gateway to Inner Ear (Inner Ear)

Pushes on fluid in inner ear for cilia to bend, sends neural impulse

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52

Conduction Hearing Loss

Middle Ear Problem

  1. Perforated Eardrum (too much pressure stretches/tears eardrum)

  2. Genetic disorder of Ossicles (calcify/wear away, no moving hari cells)

Middle Ear cannot conduct vibrations

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53

Sensory Neural Hearing Loss

  1. Death of Hair Cells in Ear

1st to die are higher frequency cells in front of cochlea

  • Hearing Aids amplify vibrations to stimulate alive hair cells

Auditory Nerve not receiving messages for sound

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54

Place Theory

Herman von Helmholtz

Links audible pitch to place where cochlea’s membrane is stimulated

Based on how hair cells are moving

Explains high/middle frequencies; not low frequencies (whole membrane moves)

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55

Frequency Theory

Rate of nerve impulses traveling up auditory nerve matches tone frequency —> we can sense pitch

Based on how fast/slow messages go in ear

  • High frequencies: faster message, high vibration

  • Low frequencies: slower message, less vibration

Able to hear higher than 1000hz, does not account for neuron refractory period

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56

Vestibular Sense

Sense of Balance/Equilibrium

Controlled by Inner Ear’s Semicircular Canals (fluid moves into hair cells that line membrane, bending of hair cells sends brain messages relative to ground)

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Kinesthesis

Information about body part movement and orientation

Sense receptors in muscles, joints, tendons sends messages to brain

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Epithelium

Skin of Receptors for Olfaction

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Chemical Senses

Stimuli are chemical molecules

Gustation (Taste), Olfaction (Smell)

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60

Touch

Combination of Sensations (Pressure, Pain, Warm, Cold)

Processed in parietal lobe, somatosensory cortex

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Visceral Pain

Pain from internal organs, constant ache

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Somatic Pain

Pain from muscles/tendons, sharp and quick pains

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Gate-Control Theory

Theoretic pain gate in spinal cord (Opens for pain messages to go to brain, closes with large fiber activity)

Pain signals conducted by small spinal cord nerve fibers

Amputation damages nerve fibers for closed gate

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Phantom Limb Sensations

Brain misinterprets/amplifies spontaneous and irrelevant activity from Central Nervous System

Phantom sights, smells, taste: nerve damage

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Gestalt

Brain’s tendency to integrate information into meaning wholes

“Organized whole that is perceived as more than the sum of its part”

  • Different from Structuralism (focus on parts of mental experience)

  • Different from Functionalism (focus on introspection of mind’s adaptive functions)

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Figure-Ground Relationship

Object distinct to surroundings

Ex. (black vase in white bg vs white vase in black bg)

  • Needed to perceive the environment

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Gestalt Principles

Proximity, Similarity, Common Fate, Closure, Pragnanz, Continuity, Figure-Ground

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Proximity

Gestalt Principle

Individual perceives several close objects as belonging together

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Similarity

Gestalt Principle

Individual perceives like items as belonging together

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Continuity

Gestalt Principle

Individuals see objects as continuous instead of disjointed

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Pragnanz/Law of Simplicity

Gestalt Principle

Brain will interpret things easily and organize objects simply

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Closure

Gestalt Principle

Individuals fill in the blanks of missing portions of picture

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Common Fate

Gestalt Principle

Elements are grouped because they move at same speed/in same direction

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74

Apparent Motion

Perception/Illusion of movement

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75

Phi Phenomenon

Stationary lights turned on/off in succession to give illusion of movement (stroboscopic movement)

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Stroboscopic Movement

Illusion of pictures through motion

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Relative Motion

Fixed objects move with moving viewer

  • Beyond point: move with viewer, faster

  • Closer to point: move backwards

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Monocular Cues

Single-eyed illusions of depth

Linear perspective, Interposition/Occlusion, Relative size, Relative height, Relative clarity, Light and shadow, Texture Gradient, Motion parallax

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Linear Perspective

Monocular Cue

Parallel lines converge at vanishing point on horizon

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80

Interposition/Occlusion

Monocular Cue

Partial blocking of one object by another object

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Relative Size

Monocular Cue

Object perceived as smaller = farther away than like object in foreground

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Relative Height

Monocular Cue

Objects higher in field of vision are farther away

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Relative Clarity

Monocular Cue

Objects that are clearer appear closer than blurry objects

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Light and Shadow

Monocular Cue

Objects that are closer reflect more light, farther objects are dimmer

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Texture Gradient

Monocular Cue

Visual degree of detail: Closer objects have clearer gradient, Farther objects are smoother and less detailed

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86

Relative Motion/Motion Parallax

Monocular Cue

Closer objects move faster than farther ones

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87

Binocular Cues

Double-eyed illusions of depth

Retinal disparity, Convergence

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Retinal Disparity

Binocular Cue

Eye perception of image are different because of different angles

Used to perceive distance based on the different image in the two retinas

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Convergence

Binocular Cue

How far inwards eyes need to move to focus on object

More convergence, closer object is to middle of face

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90

Depth Perception

Ability to see the world in 3D

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91

Virtual Visual Cliff Experiment

Study by Eleanor Gibson and Richard Walk

Depth perception is not innate- babies are born nearsighted

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92

Perceptual Constancy

Object remains the same, even when it looks different

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Shape Constancy

Object remains the same shape, even when there is a change in point of view

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Location Constancy

Object stays in same place, even if viewer moves around

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Color Constancy

Object stays same color, even if light wavelength reaching viewer changes

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Brightness Constancy

Object is the same brightness, even when it reflects different amounts of light through lighting

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Size Constancy

Object stays the same size, even when image on retina gets bigger/smaller

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