The Link Layer and Local Area Networks
Link Layer
Introduction
Terminology
Hosts and Routers are nodes
Communication channels that connect adjacent nodes along communication path are link
Wired links
Wireless Links
LAN
Layer-2 packet: frame, encapsulates datagram
Data-link layer has the responsibility of transferring the upper layer’s datagram from one node to physically adjacent node over a link
Context
A datagram is transferred by different link protocols over different links:
e.g., Ethernet on first link, frame relay on intermediate links, Wi-Fi on last link
Each link protocol provides different services
e.g., may or may not provide RDT (Reliable Data Transmission) over link
Transportation analogy
trip from KC to Paris
Uber: KC to KCI Airport
Plan: KCI to CHI
Plane: CHI to CDG
Train: CDG to Hotel
tourist = datagram
transport segment = communication link
transportation mode = link layer protocol
travel agent = routing algorithm
Services
Framing, link access:
encapsulate datagram into frame, adding header, trailer
channel access if shared medium
"MAC" addresses used in frame headers to identify source, destination
different from IP address
Reliable delivery between adjacent nodes
Acknowledgements (Ack)
Rarely used on low bit-error link (fiver, some twisted pair)
Wireless links: high error rates
Premature Q: Why both link-level and end-end reliability?
Answer later in the course
flow control:
pacing between adjacent sending and receiving nodes
error detection
errors caused by signal attenuation, noise
receiver detects presence of errors:
signals sender for retransmission or drops frame
error correction:
receiver identifies and corrects bit error(s) without resorting to retransmission
half-duplex and full-duplex
with half duplex, nodes at both ends of link can transmit, but not at same time
Where is the link layer implemented
In each and every host
Link layer implemented in “adaptor” (aka network interface card - NIC) or on a chip
Ethernet card, 802.11 card; Ethernet chipset
Implements link and physical layers
Attaches into host’s system buses
Combination of hardware, firmware, and software
Adaptors Communicating
Sending Side
Encapsulates datagram in frame
Adds error checking bits, RDT (Reliable Data Transmission - Ack), flow control, etc.
Receiving Side
Looks for errors, RDT, flow control, etc.
Extracts datagram, passes to upper layer at receiving side
Error Detection
EDC:: Error detection and Correction bits (redundancy)
D:: data protected by error checking, may include header fields
Error detection not 100% reliable
protocol may miss some errors, but rarely
larger EDC field yields better detection and correction
Parity Checking
Single Bit Parity:: detect single bit errors
Two-Dimensional Bit Parity:: detect and correct single bit errors
MAC Addresses
32-bit IP address
network-layer address for interface
used for layer 3 (network layer) forwarding (later in course)
MAC (or LAN or physical) address
function: used 'locally' to get frame from one interface to another physically connected interface (same network, in IP-addressing sense)
48 bits MAC address (for most LANs) burned in NIC ROM, also sometimes software settable
e.g.: 1A-2F-BB-76-09-AD or 1A:2F:BB:76:09:AD
LAN Addresses
Each adapter on LAN has unique LAN address and is meaningful only on a link (LAN)
MAC address allocation is administered by IEEE (Institute of Electrical and Electronics Engineers - www.ieee.org)
Manufacturer buys portion of MAC address space (to assure uniqueness)
1A-2F-BB-76-09-AD
Analogy
MAC address: like Social Security Number
IP address: like postal address
MAC flat address -> portability
can move LAN card from one LAN to another
IP hierarchical address not portable
address depends on IP subnet to which node is attached
ARP: Address Resolution Protocol
Q: How to determine interface’s MAC address, knowing its IP address?
ARP table: Each IP node (host, router) on LAN has table
IP/MAC address mappings for some LAN nodes:
TTL (Time to Live): Time after which address mapping will be forgotten (typically 20 min)
ARP Protocol - Same LAN
A wants to send a packet to B
B’s MAC address not in A’s ARP table
A broadcasts ARP query packet, containing B’s IP address
destination MAC address = FF-FF-FF-FF-FF-FF
all nodes on LAN receive ARP query
B receives ARP packet, replies to A with its (B’s) MAC address
frame sent to A’s MAC address (unicast)
A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out)
soft state: information that times out (goes away) unless refreshed
ARP is “plug-and-play”
nodes create their ARP tables without intervention from a network administrator
Addressing - Routing to another LAN
Walkthrough: send datagram from A to B via R
focus on addressing - at IP (datagram) and MAC layer (frame)
assume A knows B’s IP address
assume A knows IP address of first hop router, R (how?)
assume A knows R’s MAC address (how?)
A creates IP datagram with IP source A, destination B
A creates link-layer frame with R’s MAC address as destination address, frame contains A-to-B IP datagram !
frame sent from A to R
frame received at R, datagram removed, passed up to IP
R forwards datagram with IP source A, destination B
R creates link-layer frame with B’s MAC address as destination address, frame contains A-to-B IP datagram
R forwards datagram with IP source A, destination B
R creates link-layer frame with B’s MAC address as destination address, frame contains A-to-B IP datagram
Multiple Access Links
Two types of "links:
Point-to-point
PPP for dial-up access
point-to-point link between between two routers for instance
broadcast (shared wire or medium)
old-fashioned Ethernet
802.11 wireless LAN
Multiple Access Protocols
single shared broadcast channel
two or more simultaneous transmissions by nodes: interference
collision if node receives two or more signals at the same time
multiple access protocol
distributed algorithm that determines how nodes share channel, i.e., determine when node can transmit
Communication about channel sharing must use channel itself
no out-of-band channel for coordination
An Ideal Multiple Access Protocol
Given: broadcast channel of rate R bps
desiderata:
when one node wants to transmit, it can send at rate R
when M nodes want to transmit, each can send at average rate R/M
Flly decentralized
no special node to coordinate transmissions
no synchronization of clocks, slots
simple
MAC protocols: Taxonomy
Three Broad Classes:
Channel partitioning
divide channel into smaller "pieces" (time slots, frequency, code)
allocate piece to node for exclusive use
random access
channel not divided, allow collisions
"recover" from collisions
"taking turns"
nodes take turns, but nodes with more to send can take longer turns
Channel Partitioning MAC protocols
TDMA:: Time Division Multiple Access
Access to channel in “rounds”
Each station gets fixed length slot (length = packet transmission time) in each round
Unused slots go idle
example: 6-station LAN, 1, 3, 4 have packets to send, slots 2, 5, 6 idle
FDMA:: Frequency Division Multiple Access
Channel spectrum divided into frequency bands
Each station assigned fixed frequency band
Unused transmission time in frequency bands go idle
example: 6-station LAN, 1,3,4 have packet to send, frequency bands, 2,5,6 idle
Random Access Protocols
When node has packet to send
transmit at full channel data rate R
no a priori coordination among nodes
two or more transmitting nodes → “collision”,
random access MAC protocol specifies:
how to detect collisions
how to recover from collisions (e.g., via delayed retransmissions)
Examples of random-access MAC protocols:
CSMA, CSMA/CD (Ethernet), CSMA/CA (Wi-FI)
CSMA (Carrier Sense Multiple Access)
CSMA: listen before transmit: if channel sensed idle: transmit entire frame; if channel sensed busy, defer transmission * human analogy: don’t interrupt others!
CSMA Collisions
Collisions can still occur propagation delay means two nodes may not hear each other’s transmission
collision:: entire packet transmission time wasted
distance & propagation delay play role in determining collision probability
CSMA/CD (Collision Detection)
CSMA/CD: carrier sensing, deferral as in CSMA
collisions detected within short time
colliding transmissions aborted, reducing channel wastage
collision detection:
easy in wired LANs: measure signal strengths, compare transmitted, received signals
difficult in wireless LANs: received signal strength overwhelmed by local transmission strength
Ethernet CSMA/CD Algorithm
1. NIC receives datagram from network layer, creates frame
2. If NIC senses channel idle, starts frame transmission. If NIC senses channel busy, waits until channel idle, then transmits
3. If NIC transmits entire frame without detecting another transmission, NIC is done with frame!
4. If NIC detects another transmission while transmitting, aborts and sends jam signal
5. After aborting, NIC enters binary (exponential) backoff
after m^th collision, NIC chooses K at random from {0,1,2,…,2^(m-1)}. NIC waits K\*512 bit times, returns to Step 2
“Taking turns” MAC protocols
Channel Partitioning MAC protocols:
share channel efficiently and fairly at high load
inefficient at low load: delay in channel access, 1/N bandwidth allocated even if only 1 active node!
Random Access MAC protocols
efficient at low load: single node can fully utilize channel
high load: collision overhead
“Taking turns” protocols
look for best of both worlds!
Token Passing:
control token passed from one node to next sequentially
token message
concerns:
token overhead
latency
single point of failure (token)
Summary of MAC protocols
Channel Partitioning, by time, frequency or code
Time Division, Frequency Division
Random Access (dynamic)
carrier sensing: easy in some technologies (wire), hard in others (wireless)
CSMA'
CSMA/CD used in Ethernet (802.3)
CSMA/CA used in Wi-Fi (802.11)
Taking Turns
Polling from central site, token passing
Bluetooth, Wi-Fi, token ring
Ethernet
Ethernet
“dominant” wired LAN technology:
single chip, multiple speeds
first widely used LAN technology
simpler, cheap
kept up with speed race: 10 Mbps-10Gbps
Physical Topology
bus: popular through mid 90s
all nodes in same collision domain (can collide with each other)
Star: prevails today
with hub (still all nodes in same collision domain)
active switch in center
each “spoke” runs a (separate) Ethernet protocol (nodes do not collide withe each other)
Frame Structure
Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame
Preamble:
7 bytes with pattern 10101010 followed by one byte with pattern 10101011
Used to synchronize receiver, sender clock rates
addresses: 6 byte source, destination MAC addresses
if adapter receives frame with matching destination address, or with broadcast address (e.g., ARP packet), it passes data in frame to network layer protocol
otherwise, adapter discards frame
Type: indicates higher layer protocol (mostly IP but others possible, e.g., ARP, Novell IPX, AppleTalk)
CRC: cyclic redundancy check at receiver
error detected: frame is dropped
Unreliable, Connectionless
Connectionless: no handshaking between sending and receiving NICs
Unreliable: receiving NIC doesn’t send Acks or NAcks to sending NIC
data in dropped frames recovered only if initial sender uses higher layer RDT (Reliable Data Transmission) (e.g., TCP), otherwise dropped data lost
ethernet’s MAC protocol: CSMA/CD with binary backoff
802.3 Ethernet Standards: Link & Physical Layers
many different Ethernet Standards
common MAC protocol and frame format
different speeds: 2 Mbps, 10 Mbps, 100 Mbps, 1 Gbps, 10 Gbps, 40 Gbps
different physical layer media: fiber, cable
Ethernet Switch
Link-layer device: takes an active role
store, forward Ethernet frames
examine incoming frame’s MAC address, selectively forward frame to one-or-more outgoing links when frame is to be forwarded on segment, uses CSMA/CD to access segment
Transparent
hosts are unaware of presence of switches
plug-and-play, self-learning
switches do not need to be configured
Switch: Multiple simultaneous transmissions
hosts have dedicated, direct connection to switch
switches buffer packets
Ethernet protocol used on each incoming link, but no collisions; full duplex
each link is its own collision domain
switching: A-to-A’ and B-to-B’ can transmit simultaneously, without collisions
Switch Forwarding Table
Q: how does switch know A’ reachable via interface 4, B’ reachable via interface 5?
A: each switch has a switch table, each entry:
(MAC address of host, interface to reach host, time stamp)
looks like a routing table!
How are entries created, maintained in switch table?
something like a routing protocol?
Switch Self-Learning
Switch learns which hosts can be reached through which interfaces
when frame received, switch “learns” location of sender: incoming LAN segment
records sender/location pair in switch table
Switch: Frame Filtering/Forwarding
Interconnecting Switches
Self-Learning Multi-Switch Example
Institutional Network
Switches vs. Routers
Both are store-and-forward:
routers: network-layer devices (examine network-layer headers)
switches: link-layer devices (examine link-layer headers)
Both have forwarding tables
routers: compute tables using routing algorithms, IP addresses
switches: learn forwarding table using flooding, learning, MAC addresses
VLANs
Motivation
Consider:
CS user moves office to EE, but wants connect to CS switch?
Single broadcast domain:
all layer-2 broadcast traffic (ARP, DHCP, unknown location of destination MAC address) must cross entire LAN
Security/privacy, efficiency issues
VLANs
Virtual Local Area Network
Switch(es) supporting VLAN capabilities can be configured to define multiple virtual LANs over single physical LAN infrastructure.
Port-base VLAN: switch ports grouped (by switch management software) so that single physical switch operates as multiple virtual switches
Port-based VLAN
Traffic Isolation:: frames to/from ports 1-8 can only reach ports 1-8
can also define VLAN based on MAC addresses of endpoints, rather than switch port
Dynamic membership: ports can be dynamically assigned among VLANs
forwarding between VLANS: done via routing (just as with separate switches)
In practice vendors sell combined switches plus routers
VLANs spanning multiple switches
Trunk port:: carries frames between VLANS defined over multiple physical switches
frames forwarded within VLAN between switches can’t be 802.3 frames (must carry VLAN ID info)
802.1q protocol adds/removes additional header fields for frames forwarded between trunk ports
The Link Layer and Local Area Networks
Link Layer
Introduction
Terminology
Hosts and Routers are nodes
Communication channels that connect adjacent nodes along communication path are link
Wired links
Wireless Links
LAN
Layer-2 packet: frame, encapsulates datagram
Data-link layer has the responsibility of transferring the upper layer’s datagram from one node to physically adjacent node over a link
Context
A datagram is transferred by different link protocols over different links:
e.g., Ethernet on first link, frame relay on intermediate links, Wi-Fi on last link
Each link protocol provides different services
e.g., may or may not provide RDT (Reliable Data Transmission) over link
Transportation analogy
trip from KC to Paris
Uber: KC to KCI Airport
Plan: KCI to CHI
Plane: CHI to CDG
Train: CDG to Hotel
tourist = datagram
transport segment = communication link
transportation mode = link layer protocol
travel agent = routing algorithm
Services
Framing, link access:
encapsulate datagram into frame, adding header, trailer
channel access if shared medium
"MAC" addresses used in frame headers to identify source, destination
different from IP address
Reliable delivery between adjacent nodes
Acknowledgements (Ack)
Rarely used on low bit-error link (fiver, some twisted pair)
Wireless links: high error rates
Premature Q: Why both link-level and end-end reliability?
Answer later in the course
flow control:
pacing between adjacent sending and receiving nodes
error detection
errors caused by signal attenuation, noise
receiver detects presence of errors:
signals sender for retransmission or drops frame
error correction:
receiver identifies and corrects bit error(s) without resorting to retransmission
half-duplex and full-duplex
with half duplex, nodes at both ends of link can transmit, but not at same time
Where is the link layer implemented
In each and every host
Link layer implemented in “adaptor” (aka network interface card - NIC) or on a chip
Ethernet card, 802.11 card; Ethernet chipset
Implements link and physical layers
Attaches into host’s system buses
Combination of hardware, firmware, and software
Adaptors Communicating
Sending Side
Encapsulates datagram in frame
Adds error checking bits, RDT (Reliable Data Transmission - Ack), flow control, etc.
Receiving Side
Looks for errors, RDT, flow control, etc.
Extracts datagram, passes to upper layer at receiving side
Error Detection
EDC:: Error detection and Correction bits (redundancy)
D:: data protected by error checking, may include header fields
Error detection not 100% reliable
protocol may miss some errors, but rarely
larger EDC field yields better detection and correction
Parity Checking
Single Bit Parity:: detect single bit errors
Two-Dimensional Bit Parity:: detect and correct single bit errors
MAC Addresses
32-bit IP address
network-layer address for interface
used for layer 3 (network layer) forwarding (later in course)
MAC (or LAN or physical) address
function: used 'locally' to get frame from one interface to another physically connected interface (same network, in IP-addressing sense)
48 bits MAC address (for most LANs) burned in NIC ROM, also sometimes software settable
e.g.: 1A-2F-BB-76-09-AD or 1A:2F:BB:76:09:AD
LAN Addresses
Each adapter on LAN has unique LAN address and is meaningful only on a link (LAN)
MAC address allocation is administered by IEEE (Institute of Electrical and Electronics Engineers - www.ieee.org)
Manufacturer buys portion of MAC address space (to assure uniqueness)
1A-2F-BB-76-09-AD
Analogy
MAC address: like Social Security Number
IP address: like postal address
MAC flat address -> portability
can move LAN card from one LAN to another
IP hierarchical address not portable
address depends on IP subnet to which node is attached
ARP: Address Resolution Protocol
Q: How to determine interface’s MAC address, knowing its IP address?
ARP table: Each IP node (host, router) on LAN has table
IP/MAC address mappings for some LAN nodes:
TTL (Time to Live): Time after which address mapping will be forgotten (typically 20 min)
ARP Protocol - Same LAN
A wants to send a packet to B
B’s MAC address not in A’s ARP table
A broadcasts ARP query packet, containing B’s IP address
destination MAC address = FF-FF-FF-FF-FF-FF
all nodes on LAN receive ARP query
B receives ARP packet, replies to A with its (B’s) MAC address
frame sent to A’s MAC address (unicast)
A caches (saves) IP-to-MAC address pair in its ARP table until information becomes old (times out)
soft state: information that times out (goes away) unless refreshed
ARP is “plug-and-play”
nodes create their ARP tables without intervention from a network administrator
Addressing - Routing to another LAN
Walkthrough: send datagram from A to B via R
focus on addressing - at IP (datagram) and MAC layer (frame)
assume A knows B’s IP address
assume A knows IP address of first hop router, R (how?)
assume A knows R’s MAC address (how?)
A creates IP datagram with IP source A, destination B
A creates link-layer frame with R’s MAC address as destination address, frame contains A-to-B IP datagram !
frame sent from A to R
frame received at R, datagram removed, passed up to IP
R forwards datagram with IP source A, destination B
R creates link-layer frame with B’s MAC address as destination address, frame contains A-to-B IP datagram
R forwards datagram with IP source A, destination B
R creates link-layer frame with B’s MAC address as destination address, frame contains A-to-B IP datagram
Multiple Access Links
Two types of "links:
Point-to-point
PPP for dial-up access
point-to-point link between between two routers for instance
broadcast (shared wire or medium)
old-fashioned Ethernet
802.11 wireless LAN
Multiple Access Protocols
single shared broadcast channel
two or more simultaneous transmissions by nodes: interference
collision if node receives two or more signals at the same time
multiple access protocol
distributed algorithm that determines how nodes share channel, i.e., determine when node can transmit
Communication about channel sharing must use channel itself
no out-of-band channel for coordination
An Ideal Multiple Access Protocol
Given: broadcast channel of rate R bps
desiderata:
when one node wants to transmit, it can send at rate R
when M nodes want to transmit, each can send at average rate R/M
Flly decentralized
no special node to coordinate transmissions
no synchronization of clocks, slots
simple
MAC protocols: Taxonomy
Three Broad Classes:
Channel partitioning
divide channel into smaller "pieces" (time slots, frequency, code)
allocate piece to node for exclusive use
random access
channel not divided, allow collisions
"recover" from collisions
"taking turns"
nodes take turns, but nodes with more to send can take longer turns
Channel Partitioning MAC protocols
TDMA:: Time Division Multiple Access
Access to channel in “rounds”
Each station gets fixed length slot (length = packet transmission time) in each round
Unused slots go idle
example: 6-station LAN, 1, 3, 4 have packets to send, slots 2, 5, 6 idle
FDMA:: Frequency Division Multiple Access
Channel spectrum divided into frequency bands
Each station assigned fixed frequency band
Unused transmission time in frequency bands go idle
example: 6-station LAN, 1,3,4 have packet to send, frequency bands, 2,5,6 idle
Random Access Protocols
When node has packet to send
transmit at full channel data rate R
no a priori coordination among nodes
two or more transmitting nodes → “collision”,
random access MAC protocol specifies:
how to detect collisions
how to recover from collisions (e.g., via delayed retransmissions)
Examples of random-access MAC protocols:
CSMA, CSMA/CD (Ethernet), CSMA/CA (Wi-FI)
CSMA (Carrier Sense Multiple Access)
CSMA: listen before transmit: if channel sensed idle: transmit entire frame; if channel sensed busy, defer transmission * human analogy: don’t interrupt others!
CSMA Collisions
Collisions can still occur propagation delay means two nodes may not hear each other’s transmission
collision:: entire packet transmission time wasted
distance & propagation delay play role in determining collision probability
CSMA/CD (Collision Detection)
CSMA/CD: carrier sensing, deferral as in CSMA
collisions detected within short time
colliding transmissions aborted, reducing channel wastage
collision detection:
easy in wired LANs: measure signal strengths, compare transmitted, received signals
difficult in wireless LANs: received signal strength overwhelmed by local transmission strength
Ethernet CSMA/CD Algorithm
1. NIC receives datagram from network layer, creates frame
2. If NIC senses channel idle, starts frame transmission. If NIC senses channel busy, waits until channel idle, then transmits
3. If NIC transmits entire frame without detecting another transmission, NIC is done with frame!
4. If NIC detects another transmission while transmitting, aborts and sends jam signal
5. After aborting, NIC enters binary (exponential) backoff
after m^th collision, NIC chooses K at random from {0,1,2,…,2^(m-1)}. NIC waits K\*512 bit times, returns to Step 2
“Taking turns” MAC protocols
Channel Partitioning MAC protocols:
share channel efficiently and fairly at high load
inefficient at low load: delay in channel access, 1/N bandwidth allocated even if only 1 active node!
Random Access MAC protocols
efficient at low load: single node can fully utilize channel
high load: collision overhead
“Taking turns” protocols
look for best of both worlds!
Token Passing:
control token passed from one node to next sequentially
token message
concerns:
token overhead
latency
single point of failure (token)
Summary of MAC protocols
Channel Partitioning, by time, frequency or code
Time Division, Frequency Division
Random Access (dynamic)
carrier sensing: easy in some technologies (wire), hard in others (wireless)
CSMA'
CSMA/CD used in Ethernet (802.3)
CSMA/CA used in Wi-Fi (802.11)
Taking Turns
Polling from central site, token passing
Bluetooth, Wi-Fi, token ring
Ethernet
Ethernet
“dominant” wired LAN technology:
single chip, multiple speeds
first widely used LAN technology
simpler, cheap
kept up with speed race: 10 Mbps-10Gbps
Physical Topology
bus: popular through mid 90s
all nodes in same collision domain (can collide with each other)
Star: prevails today
with hub (still all nodes in same collision domain)
active switch in center
each “spoke” runs a (separate) Ethernet protocol (nodes do not collide withe each other)
Frame Structure
Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame
Preamble:
7 bytes with pattern 10101010 followed by one byte with pattern 10101011
Used to synchronize receiver, sender clock rates
addresses: 6 byte source, destination MAC addresses
if adapter receives frame with matching destination address, or with broadcast address (e.g., ARP packet), it passes data in frame to network layer protocol
otherwise, adapter discards frame
Type: indicates higher layer protocol (mostly IP but others possible, e.g., ARP, Novell IPX, AppleTalk)
CRC: cyclic redundancy check at receiver
error detected: frame is dropped
Unreliable, Connectionless
Connectionless: no handshaking between sending and receiving NICs
Unreliable: receiving NIC doesn’t send Acks or NAcks to sending NIC
data in dropped frames recovered only if initial sender uses higher layer RDT (Reliable Data Transmission) (e.g., TCP), otherwise dropped data lost
ethernet’s MAC protocol: CSMA/CD with binary backoff
802.3 Ethernet Standards: Link & Physical Layers
many different Ethernet Standards
common MAC protocol and frame format
different speeds: 2 Mbps, 10 Mbps, 100 Mbps, 1 Gbps, 10 Gbps, 40 Gbps
different physical layer media: fiber, cable
Ethernet Switch
Link-layer device: takes an active role
store, forward Ethernet frames
examine incoming frame’s MAC address, selectively forward frame to one-or-more outgoing links when frame is to be forwarded on segment, uses CSMA/CD to access segment
Transparent
hosts are unaware of presence of switches
plug-and-play, self-learning
switches do not need to be configured
Switch: Multiple simultaneous transmissions
hosts have dedicated, direct connection to switch
switches buffer packets
Ethernet protocol used on each incoming link, but no collisions; full duplex
each link is its own collision domain
switching: A-to-A’ and B-to-B’ can transmit simultaneously, without collisions
Switch Forwarding Table
Q: how does switch know A’ reachable via interface 4, B’ reachable via interface 5?
A: each switch has a switch table, each entry:
(MAC address of host, interface to reach host, time stamp)
looks like a routing table!
How are entries created, maintained in switch table?
something like a routing protocol?
Switch Self-Learning
Switch learns which hosts can be reached through which interfaces
when frame received, switch “learns” location of sender: incoming LAN segment
records sender/location pair in switch table
Switch: Frame Filtering/Forwarding
Interconnecting Switches
Self-Learning Multi-Switch Example
Institutional Network
Switches vs. Routers
Both are store-and-forward:
routers: network-layer devices (examine network-layer headers)
switches: link-layer devices (examine link-layer headers)
Both have forwarding tables
routers: compute tables using routing algorithms, IP addresses
switches: learn forwarding table using flooding, learning, MAC addresses
VLANs
Motivation
Consider:
CS user moves office to EE, but wants connect to CS switch?
Single broadcast domain:
all layer-2 broadcast traffic (ARP, DHCP, unknown location of destination MAC address) must cross entire LAN
Security/privacy, efficiency issues
VLANs
Virtual Local Area Network
Switch(es) supporting VLAN capabilities can be configured to define multiple virtual LANs over single physical LAN infrastructure.
Port-base VLAN: switch ports grouped (by switch management software) so that single physical switch operates as multiple virtual switches
Port-based VLAN
Traffic Isolation:: frames to/from ports 1-8 can only reach ports 1-8
can also define VLAN based on MAC addresses of endpoints, rather than switch port
Dynamic membership: ports can be dynamically assigned among VLANs
forwarding between VLANS: done via routing (just as with separate switches)
In practice vendors sell combined switches plus routers
VLANs spanning multiple switches
Trunk port:: carries frames between VLANS defined over multiple physical switches
frames forwarded within VLAN between switches can’t be 802.3 frames (must carry VLAN ID info)
802.1q protocol adds/removes additional header fields for frames forwarded between trunk ports