System Analysis

studied byStudied by 13 people
5.0(1)
get a hint
hint

System Life Cycle Definition

1 / 71

Tags & Description

Studying Progress

0%
New cards
72
Still learning
0
Almost done
0
Mastered
0
72 Terms
1
New cards

System Life Cycle Definition

The sequence of actions carried out during the development of a new data processing application (information system).

New cards
2
New cards

System Life Cycle

  1. Problem Definition

  2. Feasibility Study

  3. Requirements Elicitation

  4. System Analysis

  5. Systems Design

  6. Implementation

  7. Coding and Testing

  8. Maintenance

  9. Retirement

New cards
3
New cards

Problem Definition

Orgainzation would opt to upgrade or create a new system becuase current system may no longer be suitable for its purpose, technological developments and current system may be too inflexible or expensive to maintain

New cards
4
New cards

Feasibility Study (TELOS)

To understand the problem and determine as much as possible all the issues involved should the problem be tackled

New cards
5
New cards

Technical Feasibility

Investigate whether the technology exists to implement the proposed system, or whether it is a practical proposition

New cards
6
New cards

Economic Feasibility

Establish if proposed system is cost-effective - if benefits do not outweigh costs, it is not worth going ahead

New cards
7
New cards

Legal Feasibility

Determine if there is any conflict between the proposed system and legal requirements - e.g. the Data Protection Act

New cards
8
New cards

Operational Feasibility

Determines if the current work practices and procedures are adequately supported by the new system: how change affects the working life of workers

New cards
9
New cards

Schedule Feasibility

Looks at how long the system will take to develop, or whether it can be done in a desired time-frame

New cards
10
New cards

Requirements Elicitation

The aim is to interact with the customers and end-users in order to find out about the domain requirements, what services the system should provide as well as other constraints

New cards
11
New cards

Interviews

The analyst should be able to determine what information is gathered and the quality and depth of that information

New cards
12
New cards

Questionnaire

A document containing a number of standard questions that can be sent to many individuals

New cards
13
New cards

Observation

A method of gathering information and observing the people, events and objects

New cards
14
New cards

Inspection of Documents

This involves looking at the paperwork for the current system

New cards
15
New cards

Off-the-Shelf Product

The software is already built, the requirements would not be used to design or develop the system but rather to understand the capabilities that a product has and to compare different products

New cards
16
New cards

Purpose-Built Development

A software built from scratch that meets the requirements needed

New cards
17
New cards

Unified Modeling Language Diagrams (UML)

Privides several types of diagrams that, when used within a given methodology increase the ease of understanding an application under development

New cards
18
New cards

Class Diagrams

Gives an overview of a system by showing its classes and the relationships among them

New cards
19
New cards

Scenarios/Use-Cases

Illustrates a unit of functionality provided by the system, the main purpose is to help development trams visualize the functional requirements of a system including the relationships of the actors to essential processes

New cards
20
New cards

Data Flow Diagrams

Looks at how data flows through a system anc concerns things like where the data will come from and go to as well as where it will be stored

New cards
21
New cards

Level 0 Abstraction - Context Diagram

A basic overview of the whole system or process being analyzed or modeled

New cards
22
New cards

Level 1 Diagram

Should describe only the main functional areas of the system

New cards
23
New cards

System Design

About planning the project in detail so that system will meet user requirements

New cards
24
New cards

Project Planning

All about handling people; how many, where and when they are needed

New cards
25
New cards

System Requirement Specification

Document includes:

  • Data captures methods for the system

  • Data inouts/outputs to the system

  • data processing within the system

  • The file structure for data stirage

  • The user interface and how information is accessed and indexed or sorted

  • Operating system used

  • Hardware to be used to run the new system

New cards
26
New cards

Data Dictionary

  • Tables, fields, records and relationships

  • Constants, variables and data structures

  • validation that is required in the system

  • Query structures

New cards
27
New cards

Testing Documentation

Once the user requirements documents and the system requirements specification have been written the analyst will know exactly what the system should be able to do

New cards
28
New cards

Prototyping

Captures the essential details to confirm that the design is likely to work

New cards
29
New cards

Modular System Structuring

A subset of procedural programming that enforces a logical structure on the program being written to make it more efficient and easier to understand and modify

New cards
30
New cards

Top Down Approach

Design starts at highest level - problem - and then progressively works down to the lowest level of detail

New cards
31
New cards

Buttom Up Approach

Design starts at individual modeules and procedures and builds up to the final system using these basic modules

New cards
32
New cards

Basic Flowcharts

A graphical representation of an algorithm, visually presenting the flow of data through an information processing systm, the operations performed within the system and their sequence

New cards
33
New cards

System Flowcharts

A way of displaying how data flows in a system and how decisions are made to control events

New cards
34
New cards

Pseudocode

An artificial and informal language that helps programmers develop algorithms

New cards
35
New cards

Jackson Structured Programming

A method for design and modelling in the small, it begins with considerations about what is known and develops a program design that becomes more complete as the model is put through continuous iterations

New cards
36
New cards

HIPO Diagram

Hierarchical Input Process Output diagram represents the hierarchy of modules in the software system

New cards
37
New cards

Decision Tables

A testing technique used to test system behaviour for different input combination

New cards
38
New cards

Prototyping

Represents some aspect of the full system for example a mock-up of the graphical user interface and provides an opportunity for the user to give feedback and suggestions

New cards
39
New cards

Evolutionary Prototyping

An initial prototype is presented to the user and they provide feedback and suggestions, these are developed by the developer who then presents a more refined prototype and the process is repeated

New cards
40
New cards

Throw-Away Prototyping

A small part of the system is developed and then given to the end user to try out and evaluate, the user provides feedback which can quickly be incorporated into the development of the main system, the prototype is then discarded, with the objective being to ensure that the system requirements are validated and that they are clearly understood

New cards
41
New cards

Prototyping Advantages

  • Better quality system delivered

  • Identify problems early on

  • End user involvement

  • Fulfill user requirements

  • Cost savings

  • Training

New cards
42
New cards

Prototyping Disadvantages

  • Excessive development time

  • User confusion

  • Increased development time

  • Too much focus on one part of the system

  • Expense of prototyping

New cards
43
New cards

Coding

Once design stage is completed, the software developers can begin to write the code and actually develop the new system

New cards
44
New cards

Testing

Once the system has been developed it must be tested to ensure it is working as expected

New cards
45
New cards

Beta Testers

Their role is to check that the system does everyting exactly as specified in the system and user specification

New cards
46
New cards

Test Plan

A detailed document which a team of testers must follow which will set out every single test they are going to do on the system, what data they should enter and what result they should expect to obtain

New cards
47
New cards

Test Data

Any testing which cecks the validation routines should include:

  • data that is within the normal range and will be accepted

  • data that is on the extremen limits of the range but should be accepted

  • data that should fail should be tested

New cards
48
New cards

Iteration

If an issue is found it may actually be a problem with the user requiement and so testing is repeated with modifications

New cards
49
New cards

Stages of Testing

Desk-Checking / Dry Run

Unit Testing

Integration Testing

Sytsem Testing

User Acceptance Testing

New cards
50
New cards

Desk-Checking / Dry Run

Programmer follows through code manually, using test data to check that an algorithm is correct

New cards
51
New cards

Unit / Module Testing

Testing of each individual subroutine or module

New cards
52
New cards

Integration Testing

Software testing in which individual software modules are combined as a group

New cards
53
New cards

System Testing

Testing conducted on a complete, integrated system to evaluate the system’s compliance with its specified requirements

New cards
54
New cards

User Acceptance Testing

Alpha testing in the case of bespoke software

Beta testing in the case of packaged product

New cards
55
New cards

Black Box / Functional Testing

Doesn’t explicitely use knowledge of the internal structure or code so the test engineer need no know of the internal working of the application (not adequete by itself)

New cards
56
New cards

White Box / Logical Testing

Depedns on the code logic and derives from the program structure rather than its function, the code is studied and tests are created to test each possible path at least once, testing by the programmer during program development is most effective

New cards
57
New cards

Types of Documentation

User Documentation

Technical Documentation

Operational Documentation

New cards
58
New cards

User Documentation

Provided to the user and gives an overview of how to use the system

New cards
59
New cards

Technical Documentation

Intended for technical maintenance of the system, egineers and software developers will refer to the technical documentation in order to make changes to the system after it has been installed

New cards
60
New cards

Operational Documentation

Documentation of procedures neccessary to run the system

New cards
61
New cards

Implementation Methods

Direct

Parallel

Phased

Pilot

New cards
62
New cards

Direct Method

The company switched off the old system and implements the new one

New cards
63
New cards

Parallel Method

The organisation runs both the old and new system in parallel for a time, once the new system is working properly and staff are ready they will change over completely

New cards
64
New cards

Phased Method

The old system is still active but parts of the new system are brought in, as new parts are brought in the system will change over to the new system

New cards
65
New cards

Pilot Method

The complete new system is installed and tested in a small number of departments or branches, they then use the system and report their feedback and any issues to the analyst, once it is working properly, the new system is implemented across the organisation

New cards
66
New cards

Staff Training

Staff needs to be shown how to use the new system and how to access help should they run into difficulties, they are also fiven a user manual

New cards
67
New cards

Evaluation

Looks at the overall project and considers how things went

New cards
68
New cards

Maintenance (CAPP)

Corrective Maintenance

Adaptive Maintenance

Perfective Maintenance

Predictive Maintenance

New cards
69
New cards

Corrective Maintenance

Problems are identified with the system after installation, a fault report is raised and the developers fix the problem

New cards
70
New cards

Adaptive Maintenance

Occurs as a result of external influences or strategic changes within the company (ex: VAT rate changed from 18 to 20)

New cards
71
New cards

Perfective Maintenance

Over time, the end user will often find tweaks or minor improvements which could improve the way the system works

New cards
72
New cards

Predicitve Maintenance

Uses data analysis tools and techniques to detect operational anomalies and potential defects in equipment and processes so that they can be addressed before failure occurs

New cards

Explore top notes

note Note
studied byStudied by 224 people
Updated ... ago
5.0 Stars(1)
note Note
studied byStudied by 6 people
Updated ... ago
5.0 Stars(1)
note Note
studied byStudied by 7 people
Updated ... ago
5.0 Stars(1)
note Note
studied byStudied by 10 people
Updated ... ago
5.0 Stars(1)
note Note
studied byStudied by 14 people
Updated ... ago
5.0 Stars(1)
note Note
studied byStudied by 45 people
Updated ... ago
5.0 Stars(1)
note Note
studied byStudied by 6 people
Updated ... ago
5.0 Stars(1)
note Note
studied byStudied by 5075 people
Updated ... ago
4.0 Stars(6)

Explore top flashcards

flashcards Flashcard62 terms
studied byStudied by 12 people
Updated ... ago
5.0 Stars(1)
flashcards Flashcard32 terms
studied byStudied by 1 person
Updated ... ago
5.0 Stars(1)
flashcards Flashcard57 terms
studied byStudied by 6 people
Updated ... ago
5.0 Stars(1)
flashcards Flashcard42 terms
studied byStudied by 1 person
Updated ... ago
5.0 Stars(1)
flashcards Flashcard36 terms
studied byStudied by 7 people
Updated ... ago
5.0 Stars(1)
flashcards Flashcard95 terms
studied byStudied by 17 people
Updated ... ago
5.0 Stars(2)
flashcards Flashcard32 terms
studied byStudied by 3 people
Updated ... ago
5.0 Stars(1)
flashcards Flashcard292 terms
studied byStudied by 8132 people
Updated ... ago
4.1 Stars(106)