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Opportunity
A set of circumstances that makes it possible to do something
Challenge
Something new and difficult which requires great effort and determination
Power
Capacity or ability to direct or influence the behavior of others or the course of events
THREATS
Seeing violent media content can enable a person to behave in a similar manner
RISKS
Media influencing other unhealthy or risky behavior including smoking, drinking, etc.
ABUSE
typically involves actions that cause harm, manipulation, or damage to individuals, communities, or the public through various channels, such as digital platforms, traditional media, or communication technologies.
CHILD PORNOGRAPHY
A publication, photograph, computer game, or film that represents the sexual activity of any person under the age of 18 is termed child pornography. (criminal act of 1958)
STALKING
happens when an individual gets into the course of conduct with the idea to harm the opponent physically or mentally. (crimes act, 1958)
PRIVACY LOSS
Individual privacy is lost with social media networking websites and is one of the greatest problems faced these days.
TIME DEPLETION
The biggest disadvantage of social media networking is that it takes up a lot of students’ time and is addicting.
Massive Open Online Content
an online course, content, or other resource aimed at unlimited participation and made available in an open access forum using the web.
Wearable Technology
electronics that can be worn on the body, either as an accessory or as part of material used in clothing
Ubiquitous Learning
learning is anytime and anywhere
Virtual Reality
it implies a complete immersion experience that shuts out the physical world using a head-mounted display or headset
Augmented Reality
it enhances, or augments, the real world with digital information.
Mixed Reality
it combines elements of both AR and VR, where real-world and digital objects interact.
ADVERTISEMENT
means of communication in which a product, brand or service is promoted to a viewership in order to attract interest, engagement, and sales
Print Advertisement
those in magazines and newspapers, aim for a massive audience. for a smaller audience, brochures, fliers and coupons are used
Video Advertisement
commonly aired in major networks. The creative process for a video ad, is rigorous. It passes through several meetings, client conferences, brainstorming and pre-production preparations.
Radio Advertisement
remains a good venue for advertisement. It is cheaper than television and still enjoys a very loyal following. Unlike print, radio is capable of conveying emotions
Web Advertisement
Technology triggered a rapid migration of people to the Internet. Social media had become a preferred venue for advertisements even for big companies
Programmatic advertising
a form of online advertising that uses technology to automate the purchase and placement of ads.
Targeted online ads
are advertisements served to users based on their personal information, such as their age, location, gender, interests, and browsing history.
Artificial intelligence (AI)
is changing the landscape of advertising. With the ability to collect and analyze vast amounts of data, AI provides new insights into consumer behavior and preferences.
mobile-first advertising
this means designing ads optimized for small screens and touchscreens and the unique ways people use mobile devices.
Omnichannel advertising
a new approach to marketing that uses multiple channels to reach consumers.
Visual advertising
the power of _____ is vast and far-reaching, able to transcend language barriers and engage viewers on an emotional level.
People Media
an assembly of people with a common interest where they become the main means of mass communication.
TECH SAVVY
proficient in the use of technology, especially computers
CREDIBLE
able to be believed, capable of being believed; reliable.
FLEXIBLE
knows how to use a range of technology; able to change or to do different things.
CHARISMATIC
appeals to the senses of different people.
UPDATED
in the know of the latest information.
People in Media
media practitioners who provide information coming from their expert knowledge or first hand experience of event. people behind another form of media.
People as Media
they are MEDIA itself. The person serves as the medium for another person to learn or acquire new knowledge
OPINION LEADERS
highly exposed to and actively using media, source of viable interpretation of messages for lower-end media users.
CITIZEN JOURNALISM
people without professional journalism training can use the tools of modern technology and internet to create, augment or fact-check media on their own or in collaboration with others.
SOCIAL JOURNALISM
Journalists are using social media to make their content available to more people.
CROWDSOURCING
the practice of obtaining needed services, ideas, or content by soliciting contributions from a large group of people and especially from the online community
PRE-SPANISH ERA
Knowledge was passed on through folk media and indigenous forms of media
SPANISH ERA
Education was limited to the elite, publication of books (i.e., Noli Me Tangere and El Filibusterismo) and newspapers (La Solidaridad) advanced the Propaganda movement which led to the people’s revolution against Spanish rule.
AMERICAN AND JAPANESE ERA
During this era, major newspaper (i.e. Manila Times and Manila Bulletin), radio broadcasting and movies became available. Media was used for propaganda by government and other groups
POST-WAR ERA
The golden age of Philippine Journalism.
MARTIAL LAW ERA
Highlights of this era include the government takeover of media and the press and the image engineering of the Marcoses in the name of nationalism.
POST-EDSA ERA
People Power brought greater freedom for Philippine media
MODERN ERA
web designer, online instructors, digital producers, bloggers, animators, programmer, archivist, metadata analyst, data miner, user experience designer, call center agents, virtual assistants.
SOCIAL MEDIA
a catch-all term for a variety of internet applications that allow users to create content and interact with each other
MIS-INFORMATION
Information is false, but the person disseminating it believes that it is true. “false information that is spread, regardless of intent to mislead.”
DIS-INFORMATION
Information is false, and the person disseminating it knows it is false. It is a deliberate intentional lie
MAL-INFORMATION
Information that is shared with an intent to cause harm.
SATIRE OR PARODY
no intention to cause harm but has potential to fool.
MISLEADING CONTENT
misleading use of information to frame an issue or individual.
IMPOSTER CONTENT
when genuine sources are impersonated.
FABRICATED CONTENT
new content is 100% false, designed to deceive and do harm
FALSE CONNECTION
when headlines, visuals, or captions don't support the content.
FALSE CONTENT
when headlines, visuals, or captions don't support the content
MANIPULATED CONTENT
when genuine information or imagery is manipulated to deceive.
Reliable Information
must come from dependable sources
Authority
Who is the author/publisher? What are their credentials? Do they have knowledgeable experience in the field they are writing about? What is their reputation? Are there footnotes and/or a bibliography?
Accuracy
Compare the author’s information to that which you already know is reliable. Are there proper citations?
Coverage
Is the information relevant to your topic and does it meet your needs? Consider what you need such as statistics, charts, and graphs.
Currency
Is your topic constantly evolving? Topics in technology and medical innovation require sources that are up to date.
Content
Does the content address the topic effectively? Does it help and provide information that is helpful?
Text
simple and flexible format that is handwritten, printed, or displayed on-screen
Visual
building blocks/basic units in the construction of a visual image
Audio
is a medium that is narrated, recorded with the use of audio equipment. It is none projected and enhances visual and effectiveness of a presentation.
Motion
gives the appearance of a movement can be a collection of graphics, footage, videos
Manipulative Media
program's outputs depend on the user's inputs