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Year 4 Knowledge Organiser Final

Year 4 Knowledge Organiser Final


I know

Animated, interactive games are created using sequence and events.

An event is an action detected by a program. An example of this is clicking the mouse.

Events can be timed or respond to user input.

Selection is when a program has to make a choice.

I can 

Break down a long sequence of instructions into the largest repeatable sequence.

Define ideas using code and symbols.

Read and comprehend given code.

Identify a bug and the problems it causes in a program.

Describe and implement a plan to debug a program.

Break complex tasks into smaller repeatable sections.


Re-visit Vocabulary

Decompose

Input

Output


New Vocabulary

Selection

Sequence

Event


Dig Deeper Questions:

KO1) Why is it useful to include events in a program?

KO2) Give an example of when selection is important in a 

program.



Year 4 Knowledge Organiser Final


I know

Animated, interactive games are created using sequence and events.

An event is an action detected by a program. An example of this is clicking the mouse.

Events can be timed or respond to user input.

Selection is when a program has to make a choice.

I can 

Break down a long sequence of instructions into the largest repeatable sequence.

Define ideas using code and symbols.

Read and comprehend given code.

Identify a bug and the problems it causes in a program.

Describe and implement a plan to debug a program.

Break complex tasks into smaller repeatable sections.


Re-visit Vocabulary

Decompose

Input

Output


New Vocabulary

Selection

Sequence

Event


Dig Deeper Questions:

KO1) Why is it useful to include events in a program?

KO2) Give an example of when selection is important in a 

program.