determines how a digital image will be represented on screen or in print
RGB
(red, green, blue) color mode used for digital and web
CMYK
(cyan, magenta, yellow, black) color mode used for print
Spot
color mode used for offset print
1
minimum amount of channels in an image
channel
stores information about color elements in an image
bitmap, grayscale, duotone and indexed
color modes that have 1 channel
rgb and lab
color modes that have 3 channels
cmyk
color mode that has 4 channels
channels
grayscale images that represent each of the color components of the image
alpha channels
channels used for storing and editing selections as masks
spot color channels
channels used to add spot color plates for printing
bit depth
specifies how much color information is available for each pixel
8-bit per pixel
256 possible values for each channel and over 16 million possible color values
24-bit images
RGB images with 8-bit per channel
True color images
RGB images with 24-bit
HDR
High Dinamic Range
High Dinamic Range Images
16-bpc or 32-bpc images
bits in a bitmap
1 bit
bits in grayscale
8 bit, 16 bit, 32 bit
bits in RBG
8 bit, 16 bit, 32 bit
bits in CMYK
8 bit, 16 bit
bits in Lab
8 bit, 16 bit
use for indexed color mode
web page design
use for grayscale color mode
image processing
10-bit depth is visually identical to
14 bit or more
bitmap color mode
mode with two colors, black&white, 1 bit color depth
Bitmap or Raster image
the way the drawing package draws the graphic
Microsoft Bitmap
the raster image file format .bmp used to store bitmap digital images,
independently of the display device, especially on Microsoft Windows and OS/2 operating systems
Scanners
can capture images with 1.200 – 9.600 ppi
Pantone
standardized color reproduction system
Gestalt
German term for unified whole, refering to the way in which humans, when looking at a group of objects, will see the whole before individual parts
Emergence
Our minds tend to see simple, strong objects faster than the detailed ones. We tend to see elements in the general form first.
Reification
We are able to see or deduct the whole object even if there are missing element or it is incomplete.
Multistability
There is always more than one way we can perceive a particular object. However, our mind always decides one point of view to be dominant after a while.
Invariance
The human brain creates a simplified projection of the particular object in mind. Thanks to this we can recognize thing independently of its size changes, rotation or other transformations.
Proximity Principle
Elements that are close to each other tend to be related.
Similarity Principle
Elements that have similar visual appearance seems to be more related or grouped than the ones not sharing the same attributes.
Continuity Principle
Our perception tends to see object arranged in lines or curves as more related or grouped.
Clousure Principle
Objects are often perceived as a whole thing, even when they are incomplete. Our mind quickly fills the gaps and helps us to find the meaning and intention of a particular thing.
Symmetry Principle
Our mind perceives symmetrical objects as parts of the same group. They create an impression of stability and order.
Common Fate Principle
When the elements tend to move in the same direction we perceive them as part of the same group.
Figure-Ground Principle
The human eye is able to separate object on different plans of focus. We know which elements are placed in the foreground and with ones are in the background intuitively.
Common Region Principle
Objects placed within the same region are perceived to be in the same group.
Periodicity Principle
Elements that appear multiple times in similar distances are perceived as related.
Penrose's Impossible Staircase
Klein Bottle
Moebius Strip
Bezold Effect
Blivet
Cafe Wall Illusion
Ebbinghaus Illusion
Fraser Spiral
Hering Illusion
Hermann Grid Illusion
The Chubb Illusion
Poggendorff Illusion
Isometric Illusion
Jastrow Illusion
Kanizsa Triangle
Lilac Chaser (Pacman Illusion)
Necker Cube
Orbison Illusion
Impossible Cube Illusion
Synesthesia
2 or more senses are connected (ex: hearing colors)
Color
visual effect caused by the spectral composition of
the light emitted, transmitted or reflected by objects
Hue
A pure color, one without tint or shade, added white or black pigment, respectively
Value/Brightness
The quality lightness or darkness. Black is a dark value or low value. White is a light value or high value
Saturation/Chroma
The quality of a color's purity, intensity or saturation
HSL
Color mode: Hue, saturation and luminosity
Byte
smallest unit of digital information, normally consisting of 8-bit